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Which Organiser Should I Use?

Graphic organisers are designed for specific tasks. Generally there will be more than one type of organiser that is suitable for that task.

To assist in identifying the appropriate organiser, the following tables show which graphic organisers can be used to cover the key concepts or skills of each Thinking Processes dimension. There is a downloadable template available for each graphic organiser and examples are provided for the listed domain/s. 

Reasoning, Processing and inquiry

Key concept or skill Graphic Organiser examples Example domain Notes

Questioning/
methodology of inquiry

Question Matrix

  • Primary
  • Secondary
Civics and Citizenship

Questioning is central to the thinking process.

For further reading see The Critical Thinking Community.

For information on developing effective questions see Changing Minds.

Managing information

 

C.E.C

  • Primary
The Humanities - Geography  

Lotus Diagram

  • Secondary
The Humanities - History The Lotus Diagram is an analytical and organisational tool.

Problem Solving

Fishbone Diagram

  • Primary
Interpersonal Development The Fishbone Diagram was developed by Dr Kaoru Ishikawa and is an example of a cause and effect diagram.

Decision making

S.W.O.T. Analysis

  • Primary
Health and Physical Education S.W.O.T. has its origins as a strategic planning or auditing tool for organisations and their environments. The strengths and weaknesses are the internal factors/issues and the opportunities and threats are external factors/issues.

P.O.O.C.H.

  • Secondary
The Humanities - Economics P.O.O.C.H was developed by Michael Pohl. For more information see: Thinking Education (www.thinkingeducation.com.au/
default.htm)

Creativity

Key concept or skill Graphic Organiser examples Example domain Notes

Generating ideas

 

B.A.R. Key

  • Primary
Design, Creativity and Technology

B.A.R. Key is part of the Thinker’s Keys developed by Tony Ryan. For further information see the Tony Ryan website (www.tonyryan.com.au/cms/
pages/!/display.html) and Teaching and Learning Support

S.C.A.M.P.E.R.

  • Primary
  • Secondary
Design, Creativity and Technology For further information on how to use this tool see the SCAMPER technique (www.brainstorming.co.uk/tutorials/
scampertutorial.html)

Generating Solutions

What If? Key and Ripple Effect Diagram

  • Primary
  • Secondary

Science

The Humanities - Economics

What if? Key is part of the Thinker’s Keys developed by Tony Ryan. For further information see the Tony Ryan website (www.tonyryan.com.au/cms/
pages/!/display.html) and Teaching and Learning Support

Testing and exploring ideas

4 C’ing

  • Primary
  • Secondary

Health and Physical Education

Interpersonal Development

 

 

Reflection, evaluation and metacognition

Key concept or skill Graphic Organiser examples Example domain Notes

Using the language of thinking

Thinking About Thinking

  • Primary
  • Secondary

The Humanities – Economics

Mathematics

 

Evaluating effectiveness

Ranking Ladder

  • Primary
  • Secondary

English

Civics and Citizenship

 

Examining change

Changes

  • Primary
  • Secondary

Civics and Citizenship

The Humanities - History

 


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