Approaches to Health and Physical Education
This advice provides terms, definitions and examples to offer a starting point for implementing the Health and Physical Education standards. An outcome of this process should be a school-based curriculum that indicates a consideration of the local students (needs and abilities), teachers (expertise and interest), school charter and resources (school and community).
Level 1 | Level 2 | Level 3 | Level4 | Level 5 | Level6 | Show all
Level 1
Movement and physical activity - Level 1
Refer to Level 1 Movement and physical activity for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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perform basic motor skills and movement patterns |
Basic motor skills – a general term for fundamental movements (locomotor, non manipulative and manipulative) that students can use to enjoyably and confidently participate in physical activities such as: running, hopping skipping, catching, throwing, kicking, rolling, balancing, twisting and turning. Movement patterns – the linking of a number of skills or components of skills to create a movement, such as starting, stopping, springing, leaping, changing direction and speed, responding to rhythm, beat, music and words. (See Assessment Maps – Level 1 Basic motor skills) |
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range of environments |
indoor, outdoor, aquatic |
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regularly engage in periods of moderate to vigorous physical activity |
It is recommended that children and young people participate in at least 60 minutes (and up to several hours) of moderate- to vigorous-intensity physical activity every day. Physical education classes should provide a range of opportunities for students to participate in moderate- to vigorous-intensity physical activity, which contributes to the achievement of this recommendation. Moderate Intensity – a level of activity that produces a slight increase in students' breathing and heart rate. Students are able to talk comfortably whilst participating in activity of moderate intensity. Typical activities of moderate intensity include walking, active play, light jogging, recreational swimming, sports and games. Vigorous Intensity – a level of activity that produces a large increase in students' breathing and heart rate. The perceived effort would be hard and students would find it difficult to talk freely whilst participating in activity of vigorous intensity. Typical activities include brisk walking, running, lap swimming, cycling and dance. Note: Vigorous intensity activities should not last for long periods for students working towards the Level 1 standards and periods of rest should be allocated. |
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use simple vocabulary to describe movement, the physical responses of their bodies to activity and their feelings about participation in physical activity |
For example, students are able to use terminology such as:
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follow rules and procedures and share equipment and space safely |
For example, students:
(See Assessment Maps – Level 1 Basic motor skills) |
Level 2
Movement and physical activity - Level 2
Refer to Level 2 Movement and physical activity for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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demonstrate basic motor skills and some more complex skills |
Basic motor skills – a general term for fundamental movements (locomotor, non manipulative and manipulative) that students can use to enjoyably and confidently participate in physical activities such as: running, hopping, jumping, skipping, catching, throwing, kicking, rolling, balancing, twisting and turning. More complex skills – for example, leaping, dodging, the over-arm throw, dribbling and striking balls, cart wheeling and hand standing. (See Assessment Maps – Level 2 Gymnastics and Level 2 Locomotor and manipulative skills) |
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combine motor skills and movement patterns during individual and group activities |
Movement pattern – the linking of a number of skills or components of skills to create a movement. For example, students:
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demonstrate control when participating in locomotor activities requiring change of speed, direction and level |
Locomotor activities – activities that allow movement of the body from one place to another in general space. Speed is linked to the movement concepts of effort and time. It can refer to fast movements such as fleeing from someone or slow controlled efforts such as balances. Direction is linked to the movement concept of space awareness, which is where the body moves. Directions can include; up or down, forward or backward, right or left and clockwise or anticlockwise. Level defines the body’s relationship to the floor. Level can be classified as high or low. Low level activities could include moving close to the floor such as crawling, crab or seal walking. High level activities involve a greater distance from the floor such as jumping, climbing or activities on a balance bench or bar. (See Assessment Maps – Level 2 Gymnastics) |
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create and perform simple rhythmical movement sequences in response to stimuli |
Rhythmical movement – involves motion that possesses regularity and a predictable pattern such as dance or jumping rope. Stimuli – for example: colours, music, commands, clapping, animals or objects. For example, students:
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regularly engage in sessions of moderate to vigorous physical activity |
It is recommended that children and young people participate in at least 60 minutes (and up to several hours) of moderate- to vigorous-intensity physical activity every day. Physical education classes should provide a range of opportunities for students to participate in moderate- to vigorous-intensity physical activity, which contributes to the achievement of this recommendation. Moderate Intensity – a level of activity that produces a slight increase in students' breathing and heart rate. Students are able to talk comfortably whilst participating in activity of moderate intensity. Typical activities of moderate intensity include walking, active play, light jogging, recreational swimming, sports and games. Vigorous Intensity – a level of activity that produces a large increase in students' breathing and heart rate. The perceived effort would be hard and students would find it difficult to talk freely whilst participating in activity of vigorous intensity. Typical activities include brisk walking, running, lap swimming, cycling and dance. Note: Vigorous intensity activities should not last for long periods for students working towards the Level 2 standard and periods of rest should be allocated. |
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describe the link between physical activity and health |
For example, students:
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explain the contribution rules and procedures make to the safe conduct of games and activities |
For example, students:
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use equipment and space safety |
For example, students:
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Level 3
Movement and physical activity - Level 3
Refer to Level 3 Movement and physical activity for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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perform a broad range of complex motor skills |
Complex skills – for example; leaping, dodging, the over-arm throw, dribbling and striking balls, cart wheeling and hand standing. For example, students:
(See Assessment Maps – Level 3 Ball skills) |
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demonstrate a wide variety of motor skills and apply them to basic, sport-specific situations |
Basic, sport specific situations include: modified major games, minor games, play-based activities, dance, gymnastics and swimming. Modified major games – games with modified rules, equipment, and playing field, length of game or numbers on a team such as modified netball or basketball. For example, students:
(See Assessment Maps – Level 3 Ball skills in games and activities) |
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create and perform coordinated movement sequences that contain a variety of motor skills and movement patterns |
For example, students:
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participate regularly in physical activities for the purpose of improving skill and health |
It is recommended that children and young people participate in at least 60 minutes (and up to several hours) of moderate- to vigorous-intensity physical activity every day. (Commonwealth of Australia, 2004, Australia's Physical Activity Recommendations for Children and Young People, Department of Health and Ageing) Physical education classes should provide a range of opportunities for students to participate in moderate- to vigorous-intensity physical activity, which contributes to the achievement of this recommendation. Moderate Intensity – a level of activity that produces a slight increase in students' breathing and heart rate. Students are able to talk comfortably whilst participating in activity of moderate intensity. Typical activities of moderate intensity include walking, active play, light jogging, recreational swimming, sports and games etc Vigorous Intensity – a level of activity that produces a large increase in students' breathing and heart rate. The perceived effort would be hard and students would find it difficult to talk freely whilst participating in activity of vigorous intensity. Typical activities include brisk walking, running, lap swimming, cycling and dance. Note: Vigorous intensity activities should not last for long periods for students working towards the Level 3 standards and periods of rest should be allocated. Improve skill and health: For example, students:
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identify and describe the components of health-related fitness |
For example, students:
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begin to use basic games’ tactics |
For example, students:
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work with others to achieve goals in both cooperative and competitive sporting and games’ situations |
Cooperative situations include: initiative activities, team building activities, team sports and games, listening games. Competitive situations include: games, individual challenges, team sports, team challenges. For example, students work towards achieving goals in areas such as:
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explain the concept of fair play |
For example, students:
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respect roles of officials |
For example, students:
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follow safety principles in games and activities |
For example, students:
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Health promotion and knowledge - Level 3
Refer to Level 3 Health promotion and knowledge for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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stages of human development |
For example, conception, pre-natal growth, infancy, childhood, adolescence, adulthood, and old age. (See Assessment Map – Level 3 Lifespan) |
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basic concepts of identity |
For example, students explore the following questions:
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strategies to maintain and support their self-worth |
For example, students:
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basic safety skills and strategies methods for recognising and avoiding harmful situations |
For example, students:
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physical and social components in the local environment that contribute to wellbeing |
Physical components
Social components For example, students:
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health services and products |
For example, students:
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healthy eating practices |
For example, students:
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physiological, social, cultural and economic reasons for people's food choices |
For example, students could identify how the following factors influence food choice:
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Level 4
Movement and physical activity - Level 4
Refer to Level 4 Movement and physical activity for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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perform confidently and efficiently in a range of movement environments (indoor, outdoor and aquatic) |
For example, students:
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refine basic and complex motor skills in increasingly complex games and activities |
Complex games and activities – activities or games with numerous or complex rules that may require an advanced degree of skill, communication, cooperation, decision making , observation and problem solving. Modified major games – games with modified rules, equipment, and playing field, length of game or numbers on a team such as modified netball or basketball. For example, students:
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maintain regular participation in moderate to vigorous physical activity and monitor exercise intensity |
It is recommended that children and young people participate in at least 60 minutes (and up to several hours) of moderate- to vigorous-intensity physical activity every day. Physical education classes should provide a range of opportunities for students to participate in moderate- to vigorous-intensity physical activity, which contributes to the achievement of this recommendation. Moderate Intensity – a level of activity that produces a slight increase in students' breathing and heart rate. Students are able to talk comfortably whilst participating in activity of moderate intensity. Typical activities of moderate intensity include walking, active play, light jogging, recreational swimming, sports and games etc Vigorous Intensity – a level of activity that produces a large increase in students' breathing and heart rate. The perceived effort would be hard and students would find it difficult to talk freely whilst participating in activity of vigorous intensity. Typical activities include brisk walking, running, lap swimming, cycling and dance. Note: Vigorous intensity activities should not last for long periods for students working towards the Level 4 standards and periods of rest should be allocated. Monitor exercise intensity: For example, students:
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explain the process of improving health-related fitness |
For example, students:
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effectively use strategic thinking and work with more- and less-skilled peers to improve game performance |
Strategic thinking is the thinking process that allows students to achieve game objectives by using their understanding of games and problem solving strategies to develop team game plans and to enhance their performance when striving to meet games- based challenges. For example, students:
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work independently to improve performance |
For example, students:
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evaluate the performance of a partner and provide constructive feedback based on performance criteria |
For example, students:
(See Assessment Maps – Level 4 Evaluating performance in long jump) |
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describe and analyse various roles required in competitive sports |
For example, students:
(See Assessment Maps – Level 4 Roles in basketball) |
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work in a group to create a game, and establish rules and procedures for its safe conduct |
For example, students:
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Health promotion and knowledge - Level 4
Refer to Level 4 Health promotion and knowledge for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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identify the likely physical, social and emotional changes that occur during puberty |
For example, students:
(See Assessment Maps – Level 4 Transitions) |
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identify and discuss the validity of the ways in which people define their own and other people’s identity |
For example, students explore:
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describe actions they can take if they feel unsafe at home, school and in the community |
For example, students:
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describe the physical, social and emotional dimensions of health |
In 1946 the World Health Organisation defines health as ‘a state of complete physical, mental, and social wellbeing and not merely the absence of disease for infirmity.’ (WHO, accessed from www.who.int/about/definition/en/ April 2007) For example, students:
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establish health goals and plan strategies for improving their personal health |
For example, students:
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describe a range of health services, products and information |
For example, students:
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explain physiological, social, cultural and economic reasons for food choices |
For example, students explain how the following factors influence food choice:
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describe food selection models |
For example, students:
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prepare and store food hygienically |
For example, students can describe strategies for preparing and storing food hygienically such as:
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Level 5
Movement and physical activity - Level 5
Refer to Level 5 Movement and physical activity for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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proficiently perform complex movement and manipulative skills |
Proficiency means that the skill is almost automatic. For example, students:
Manipulative skills are developed when a student controls an object such as a bat or ball. For example, students:
Movement skills are the skills we require to participate in a range of movement, including walking, running swimming, fleeing, pursuing, leaping, turning and dodging. For example, students:
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measure their own fitness and physical activity levels |
For example, students:
(See Assessment Maps – Level 5 Participation in physical activity) |
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identify factors that influence motivation to be physically active |
For example, students:
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maintain regular participation in moderate to vigorous physical activities and analyse and evaluate their level of involvement in physical activity |
It is recommended that children and young people participate in at least 60 minutes (and up to several hours) of moderate- to vigorous-intensity physical activity every day. Physical education classes should provide a range of opportunities for students to participate in moderate- to vigorous-intensity physical activity, which contributes to the achievement of this recommendation. Moderate Intensity – a level of activity that produces a slight increase in students' breathing and heart rate. Students are able to talk comfortably whilst participating in activity of moderate intensity. Typical activities of moderate intensity include walking, active play, light jogging, recreational swimming, sports and games etc Vigorous Intensity – a level of activity that produces a large increase in students' breathing and heart rate. The perceived effort would be hard and students would find it difficult to talk freely whilst participating in activity of vigorous intensity. Typical activities include brisk walking, running, lap swimming, cycling and dance. Analyse and evaluate levels of involvement: For example, students:
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combine motor skills, strategic thinking and tactical knowledge to improve individual and team performance |
For example, students:
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Health promotion and knowledge - Level 5
Refer to Level 5 Health promotion and knowledge for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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describe physical, emotional and social changes that occur as a result of the adolescent stage of the lifespan |
For example, students:
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factors that influence their own development |
For example, students identify and consider how development is affected by genetic and environmental factors such as:
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describe the effect of family and community on the development of personal identity and values |
For example, students:
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identify the outcomes of risk taking behaviour |
For example, students:
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evaluate harm minimisation strategies |
For example, in relation to specific situations students:
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identify health concerns of young people and the strategies that are designed to improve their health |
Students identify concerns of young people such as:
Students identify and discuss strategies relevant to specific health concerns that are designed to improve health. |
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describe health resources, products and services available for young people |
For example, students:
(See Assessment maps – Level 5 Health resources) |
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analyse a range of influences on personal and family food selection |
Students analyse the impact of a range of factors on personal and family food selection such as some of the following:
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identify major nutritional needs for growth and activity |
For example, students:
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Level 6
Movement and physical activity - Level 6
Refer to Level 6 Movement and physical activity for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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demonstrate proficiency in manipulative and movement skills during the execution of complex activities |
Proficiency means that the skill is almost automatic. For example, students:
Manipulative skills are developed when a student controls an object such as a bat or ball. For example students:
Movement skills are the skills we require to participate in a range of movement, including walking, running swimming, fleeing, pursuing, leaping, turning, dodging. For example, students:
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demonstrate advanced skills in selected activities |
For example, students:
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use training methods to improve their fitness level |
For example, students:
(See Assessment Map – Level 6 Interval Training) |
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participate in sports, games, recreational and leisure activities that maintain regular participation in moderate to vigorous physical activity |
For example, students:
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employ and devise skills and strategies to counter tactical challenges in game situations |
For example, students:
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assume responsibility for the conduct of aspects of a sporting competition in which roles are shared |
For example, students:
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appropriate sporting behaviour |
For example, students:
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Health promotion and knowledge - Level 6
Refer to Level 6 Health promotion and knowledge for the full standard.
| Excerpts from the standard | Terms and definitions/examples |
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identify and describe a range of social and cultural factors that influence the development of personal identity and values |
For example, students:
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identify and explain roles and responsibilities associated with developing greater independence, including those related to sexual matters and sexual relationships |
For example, students:
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describe mental health issues relevant to young people |
For example, students:
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compare and evaluate perceptions of challenge, risk and safety |
For example, students:
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demonstrate understanding of appropriate assertiveness and resilience strategies |
For example, students:
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analyse positive and negative health outcomes of a range of personal behaviours and community actions |
For example, students:
(See Assessment Maps – Level 5.75 Sample Road safety) |
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identify health services and products provided by government and non-government bodies and analyse how these can be used to support the health needs of young people |
For example, students:
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identify and describe strategies that address current trends in nutritional status of Australians |
For example, students:
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analyse and evaluate factors affecting food consumption in Australia |
For example, students analyse factors which affect food consumption in Australia such as:
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