Design, Creativity and Technology
Introduction
The domain of Design, Creativity and Technology (DCT) emphasises engagement in designing, creating and evaluating processes, products and technological systems using a range of materials as a way of developing creativity and innovation. Creativity in this domain can be described as applying imagination and lateral and critical thinking throughout design and development processes. Innovation is an outcome of the broad exploration of ideas, materials/ingredients, and technical processes that can occur when individuals are involved in investigating, designing, producing, analysing and evaluating their own and others’ products and/or systems.
Design is a vital step in transforming ideas into creative, practical and commercial realities by optimising the value of products and systems. Designing and its application involve planning and organising production, and evaluating products in a real context. Contexts may relate to; for example, what we grow, eat, wear, build, make, our health and safety, and how we travel and spend our leisure time. Designers consider problems, needs, wants and opportunities and respond to them by developing a range of ideas, which are developed into utilitarian products or systems.
Development of capability in this domain includes the ability to use, manage, assess and understand design, creativity, technology, and their relationship to innovation. In more detail, this involves students:
- posing problems and actively identifying needs, wants, opportunities and areas for improvement
- gathering information and building knowledge about the nature of needs, wants, opportunities and areas for improvement and the best routes to take towards designing a solution
- developing and using design and technology skills, knowledge and processes, including proposing, experimenting, learning from results and synthesising, to create new and/or improved products and/or systems
- using tools, equipment, materials/ingredients and systems components safely and creatively to make quality products and/or systems
- understanding that design, creativity and technology leads to innovation
- assessing the outcomes of design and technology processes, and the resulting products and technological systems in relation to environmental, social and economic factors.
This domain involves experiential, practical and applied knowledge as well as theoretical understanding. It requires students to be autonomous and creative problem-solvers, as individuals and as members of a team. Students combine an understanding of design, functionality, aesthetics, social, cultural, economic and environmental issues, and industrial practices with practical skills. As they do so, they reflect on and evaluate past and present design and technology, its uses and effects.
The DCT domain focuses on development of students’ skills in managing and manipulating materials and resources using a range of tools, equipment and machines to make functional physical products or systems. These materials include food, wood, metal, timber, plastics, textiles, ceramics, plants and soil/growing media and components such as wheels and axles, pulleys and belts, gears, switches, lights, motors, connecting wires, batteries and printed circuits boards.
Structure of the domain
The DCT domain is organised into six sections, one for each level of achievement from Levels 1 to 6. Each level includes a learning focus statement and, from Level 3, a set of standards organised by dimension. A glossary is included which provides definitions of underlined terms.
Learning focus
Learning focus statements are written for each level. These outline the learning that students need to focus on if they are to progress in the domain and achieve the standards at the levels where they apply. They suggest appropriate learning experiences from which teachers can draw to develop relevant teaching and learning activities.
Standards
Standards define what students should know and be able to do at different levels and are written for each dimension. In DCT, standards for assessing and reporting on student achievement apply from Level 3.
Dimensions
Standards in the Design, Creativity and Technology domain are organised in three dimensions:
- Investigating and designing
- Producing
- Analysing and evaluating.
Activities associated with the three dimensions are linked and may be applied sequentially, where students move directly from investigating to designing, producing and evaluating. Or alternatively, students may move between the dimensions as they solve a problem. For example, to assist their decision making while designing a product or system, students may evaluate the potential impact on the environment of the intended use of materials/ingredients, components or processes required to make the product or system. Additionally, after evaluating a product they have made, students may return to the Investigating and designing and Producing dimensions to improve the product. In this way, students may work in a non-sequential manner through the dimensions in this domain. In order for students to demonstrate knowledge, skills and behaviours in this domain a ‘design and make’ project-based learning approach must be taken, that focuses on meeting the problem, need/s or requirements defined in a design brief.
Investigating and designing
In the Investigating and designing dimension, students identify ideas, problems, needs, wants and opportunities. A design brief can be a starting point or it can be developed to clearly define the idea, problem, need, want or opportunity and requirements for a solution. Students undertake research and investigation to identify the human, material, equipment, and/or energy resources available to meet the idea, problem, need, want or opportunity.
Students combine practical and design skills with knowledge, skills and behaviours from other domains to select and record creative methods of generating and depicting design possibilities and options. They devise a plan to outline the processes involved in making a product, and select and justify the option that best meets the requirements of the design brief.
Producing
The Producing dimension involves students in the management of the production phase and includes the appropriate selection and safe manipulation and use of tools, equipment, materials/ingredients and components to carry out processes appropriate to the materials/ingredients or assembly of systems components to produce a quality product or technological system.
Students explore, share and use both traditional and more innovative techniques. They reflect upon their progress and alter plans as appropriate. Progress and changes to plans are reflected upon and altered as appropriate.
Analysing and evaluating
In the Analysing and evaluating dimension, students compare the outcomes of design and production activities with earlier design work and planned intentions. Following the application of testing, improvements, modifications and alternative approaches are considered.
This dimension also involves students in describing, analysing and evaluating the impact and value of both their own and others’ technological products, technological systems, processes and innovations (past, present and predicted future) on the individual, society and culture, the environment and the economy. This includes consideration of sustainability issues.
Stages of learning
The VELS take account of the developmental stages of learning young people experience at school. While student learning is a continuum and different students develop at different rates, they broadly progress through three stages of learning. General statements about characteristics of learners in these three stages are available at Stages of learning.
The following statements describe ways in which these characteristics relate to learning experiences and standards in each of the three stages of learning in the DCT domain.
In DCT students develop knowledge, skills and behaviours in investigating, designing, producing, analysing and evaluating products. In the early stages of their learning they develop an awareness of the place of design and technology in their world and some basic skills and knowledge in design, production and evaluation of products. In these early stages, students are able to develop design and technology awareness in integrated learning contexts. They develop basic knowledge of materials and systems, understanding of the concept of design, and apply their knowledge and understanding to make simple products.
Students build on knowledge, skills and behaviours gained in Prep to Year 4, extending their ability to generate and communicate design ideas. They develop the motor skills and, more gradually, the strength to use an increased range of tools. They further develop the vocabulary for describing the processes in which they are engaged. Students begin to engage with, and reflect on, more challenging design briefs and work with specific materials and systems in increasingly complex production processes.
Years Prep to 4 – Laying the foundations
In Years Prep to 4, students begin to understand that people use creative and inventive thinking to help them meet human needs and wants. In DCT students are encouraged to wonder, be curious and imaginative. They explore possibilities and concepts and verbalise their thought processes.
As their awareness of their local community develops, students begin to understand the need for design and technology in the world. They ask questions and identify problems, needs and opportunities. They become familiar with design briefs as a way of posing problems and challenges, and are able to interpret and contribute to briefs. Design provides a context for engaging students in their learning. They recognise that there are processes for designing, producing and evaluating products.
They develop their knowledge of how everyday products and systems work, and how the characteristics of the materials used can influence the look and function of products. They recognise that materials and products can be reused and recycled, and consider ways in which this can happen as well as the impact that this might have on the environment.
Students acquire the vocabulary that is unique to DCT and apply it to their work. They begin to understand that there is usually more than one solution to a problem and develop skills in generating creative ideas. Finding at times that their ideas may be too complex – exceeding their planning and production ability – they learn to refine their ideas to reflect their production capability.
Students develop designs to address challenges posed, initially within familiar contexts. They communicate their design ideas in a variety of ways, including simple drawings, diagrams, annotations, lists and models, and verbally. With teacher assistance, they organise their ideas to develop simple plans for making products.
Initially, students are encouraged to explore familiar materials/ingredients and objects. Through play, and using their existing knowledge, they develop skills in manipulation and understandings about the characteristics of materials/ingredients. They observe that some products have moving parts and recognise that a variety of components enable this to happen. They explore ways in which to create movement in their own products using a range of materials, including paper, cardboard, fabrics, twines, plastics, wood, food, play dough, plasticine, as well as other recycled materials such as cartons and containers. They use a range of joining techniques including a variety of tapes and glues.
At this stage, the tools and equipment used include scissors, brushes, rulers, needles and thread, bowls, spoons and knives. Students understand the need for safety rules associated with the use of tools and equipment. As students develop their manipulative skills they are able to use a greater range of materials, tools and equipment. As their level of literacy develops, students are able to describe products and processes in more detail and discuss, explain and justify changes that they have made to plans.
Years 5 to 8 – Building breadth and depth
In Years 5 to 8 students are able to think conceptually and analytically. They become more complex thinkers who work with increasing independence when designing, planning and making products. They become aware of the impact of design and manufacturing on the wider society and the environment. They recognise that many issues can have an impact on the design of products and systems.
Design briefs become more complex and the contexts for these broaden as students develop the capacity to analyse and conceptualise ideas. While some design briefs will focus on areas that are of personal interest to students, the contexts for others might be beyond students’ immediate environment, including other communities and environments and possibly world contexts.
Students expand their vocabulary in the domain and develop a greater awareness of themselves in a technological world. They show increasing competence in applying the skills they have learnt in previous years in all dimensions of the domain.
In this stage, students develop greater spatial awareness and can represent ideas in two and three dimensions. They apply a range of design elements and principles to enhance their design ideas, and communicate design ideas in a wider variety of ways, including using more advanced drawing techniques, making models, writing lists and menus, creating concept maps and block diagrams, and using computer software. Plans for production become more detailed, with students’ increasing ability to manage time and resources.
By the end of this stage, students are proficient in the use of a range of materials, tools and equipment, have further developed fine motor skills, and have greater physical strength. This allows them to use more complex tools and equipment, including hand and power tools, and to carry out a broader range of production processes.
Students can perform simple risk assessments and make some choices about the appropriateness of tools and equipment for particular purposes. They further develop their understanding of safety issues when working with tools and equipment. Students understand what systems are and can describe in simple terms how some systems work. They begin to develop an understanding of the relationship between energy and systems.
Students further develop skills in testing and reflecting on the function and performance of their products and the processes planned and followed for production. They reflect on their thinking while working through these processes and are able to describe and justify changes made to plans and products. As they develop their ability to recognise and describe strengths and weaknesses, students become more able in suggesting appropriate modifications to improve products and processes.
Years 9 to 10 – Developing pathways
Students become discerning, discriminating and independent thinkers at this stage of their learning. As a result, they can discuss the place of design and technology in society as well as describe some of the economic and environmental benefits and implications of product and system design. They further develop critical awareness of design and technology from the perspectives of both consumer and designer.
Design briefs become more complex and challenging, and, as students seek to apply their learning beyond school, they become aware of client- and user-focused design. Students gain confidence and display autonomy and initiative in constructing design briefs. They expand their strategies for exploring ideas that inform their designs, and select appropriate strategies for specific contexts.
They broaden their range of resources for inspiration and their ideas are more varied and innovative. They are able to make informed choices about the suitability of ideas for particular purposes and circumstances.
Students build their expertise and become more specialised in their approach to DCT. They develop knowledge of a greater variety of materials and systems and are able to make decisions about the appropriateness of materials and components for particular products. They become more skilled in using and understanding specific materials and systems.
As students’ spatial awareness is more fully developed they use a range of methods for communicating design ideas, including the use of computer software where possible. They employ both two- and three-dimensional techniques and make judgments about the most effective methods for representing ideas in a given situation. They develop procedural plans to assist in the production process and continue to develop their ability to manage time and resources.
At this stage, students have well-developed fine motor skills and are able to use more complex tools and equipment. They also begin to maintain some of these. They develop further their skills in carrying out risk assessments and identifying possible safety issues. As students develop specialist skills for the technological activities they are engaged in, they become increasingly independent in their use of tools and equipment, and in their ability to make choices about the suitability of particular tools, equipment and components for particular purposes.
Through the design and technology processes and by applying evaluation criteria, students are able to examine and respect a range of perspectives and consider the value of diverse opinions about design and technology. They monitor and evaluate their products, processes and thinking and make decisions about improvements to these. They develop and apply evaluation criteria that enable them to make judgements about the effectiveness of the products and processes, justifying changes made and describing modifications and improvements.
National Statements of Learning
The Victorian Essential Learning Standards (VELS) incorporate the opportunities to learn covered in the national Statements of Learning (www.curriculum.edu.au/mceetya/the_statements_of_learning,11893.html). The Statements of Learning describe essential skills, knowledge, understandings and capacities that all young Australians should have the opportunity to learn by the end of Years 3, 5, 7 and 9 in English, Mathematics, Science, Civics and Citizenship and Information and Communication Technologies (ICT).
The Statements of Learning were developed as a means of achieving greater national consistency in curriculum outcomes across the eight Australian states and territories. It was proposed that they be used by state and territory departments or curriculum authorities (their primary audience) to guide the future development of relevant curriculum documents. They were agreed to by all states and territories in August 2006.
During 2007, the VCAA prepared a detailed map to show how the Statements of Learning are addressed and incorporated in the VELS. In the majority of cases, the VELS learning focus statements incorporate the Statements of Learning. Some Statements of Learning are covered in more than one domain. In some cases, VELS learning focus statements have been elaborated to address elements of the Statements of Learning not previously specified. These elaborations are noted at the end of each learning focus statement.
Pathways to VCE, VCE VET and VCAL
As students approach the end of the compulsory years of schooling they begin to make choices about their preferred areas of and pathways for learning. Students choose studies from the Victorian Certificate of Education (VCE) or recognised vocational training through either a Vocational Education Training (VET) program or the Victorian Certificate of Applied Learning (VCAL).
The Design, Creativity and Technology domain provides students with opportunities to pursue a range of post-compulsory pathways, including VCE, VET, VCAL. Each of these pathways allows students to develop technical competence and begin to specialise in one or more areas of the domain. Students may also move into related employment, either during their senior secondary years (for instance, to take up an apprenticeship) or on completion of their schooling.
In addition to the specific understandings that are core to the domain, students develop a range of more generic knowledge, skills and behaviours that can be transferred to other contexts in both further study and work. These include, but are not limited to the following:
- creativity
- problem solving
- design and designing
- project management
- planning
- time management
- technological awareness and competence in using technologies
- awareness of occupational health and safety through risk management
- team work
- self evaluation and reflection.
Design, Creativity and Technology develops students’ knowledge, skills and behaviours that could lead to a range of possible employment opportunities.
Pathways that link to the Design, Creativity and Technology domain are listed below.
VCE
Design, Creativity and Technology develops students’ knowledge skills and behaviours that could lead to many VCE studies, but most specifically:
- VCE Agricultural and Horticultural Studies
- VCE Design and Technology
- VCE Food and Technology
- VCE Systems Engineering.
VCE VET
Design, Creativity and Technology develops students’ knowledge, skills and behaviours that could lead to many related VET studies, including the following:
- Certificate II in Agriculture
- Certificate II in Automotive Technology Studies
- Certificate II in Building and Construction
- Certificate III in Concept Development for Clothing Products
- Certificate II in Conservation and Land Management
- Certificate II in Electrotechnology (Shared Technology)
- Certificate II and III in Engineering Studies
- Certificate II in Food Processing (Wine)
- Certificate II in Furnishing (Pre-apprenticeship Cabinet Making)
- Certificate II in Horticulture
- Certificate II in Hospitality (Operations)
- Certificate II in Plastics
- Certificate II in Printing and Graphic Arts (Graphic Publishing)
- Certificate II in Printing and Graphic Arts (General).
VCAL
Students may choose themed VCAL courses that have direct links to Design, Creativity and Technology, such as Hospitality, Agriculture/Horticulture, Engineering, Furnishing etc. They will also be required to undertake industry specific training in related VET programs. The Work Related Skills strand extends knowledge and skills gained in Design, Creativity and Technology, particularly through the project-based learning approach.
More information about VCE (www.vcaa.vic.edu.au/vce)
More information about VET (www.vcaa.vic.edu.au/vet)
More information about VCAL (www.vcaa.vic.edu.au/vcal)
Downloads
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Design, Creativity and Technology booklet (
PDF - 247KB)
This booklet includes an introduction to this domain, a description of the structure of the domain, and the learning focus statements and standards at each level.
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Design, Creativity and Technology standards table (Doc - 47KB)
This document provides the standards in this domain in table format to enable quick teacher reference. It includes descriptions of the dimensions and the standards from Levels 1 to 6. It does not include learning focus statements.
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Victorian Essential Learning Standards by Level
Level 1 (
PDF - 702KB)
Level 2 (
PDF - 591KB)
Level 3 (
PDF - 649KB)
Level 4 (
PDF - 751KB)
Level 5 (
PDF - 755KB)
Level 6 (
PDF - 788KB)
These booklets include the information for every domain at the relevant level. Each level publication includes:- the relevant stage of learning statement
- the relevant level statement
- introductions to each of the three strands
- introductions to every domain
- learning focus statements and standards for every domain.


